The Vreski Warding System
part of the Kalieda world, as shown in the novel The Gods in the Jungle
When a deadly plague disrupts Delesse's wedding plans, she has to fight to save her city, punish her enemies and marry the man she loves.
Set on a planet far from Earth, The Gods in the Jungle is an investigation of the drives and desires, fears and beliefs of the various peoples and classes of a crumbling society, through the eyes of those immediately involved in events which threaten to bring an Empire to its knees.
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Are there times when you feel the world has fallen out of your control?
Do you find yourself bickering with friends over the most trivial of things?
Do the petty frustrations at work sometimes send you into a rage, when on other days you could shrug off those same frustrations with a smile and a joke?
The problem may not be you. Bad vibes and blue funks float through the world all the time. But there may be something you can do to protect yourself. A well-built Vreski ward may well be enough to help you dodge the worst dangers.
The common folk of the Vreski Empire know all these malignant motes. They know how to predict their most vulnerable days, and how to build themselves wards to protect themselves from the chaos the world around them could cause.
Today's date in Bassakesh is: Tetcespenu-32, fs1897.
According to the Vreski mystics, ten öicuirac - primaeval nets, or elements - form the knit and weave of the universe. But unlike the elements of the scientists, these elements are not real; rather they form the potential of the world and all life within it.
Each element follows its own rhythmic cycle, moving from vuiveefa (the wild place, External) to clepeefa (the tamed place, Internal) and then back again, like the ebb and flow of the tides. The more Internal an element, the more control you will have over the attributes of that element; the more External it is, the more likely the element will have control over you.
The Internal is the realm of order, stasis, entropy. The External is the realm of chaos. Neither realm is better than the other. Each realm requires the other to function, for without chaos there can be no order, without order there can be no chaos. Where the borders of chaos and order meet and mix, so develops karjma âl pazyisma âl spuesa - life, and thought, and spirit.
Qaasla - the element of Air
Qaasla is the touch of the breeze, and also the punch of the tornado. Represented by the blue of the midday sky and the form of the feather, this element covers the lungs and breathing. It is also the element of smell. It talks of beginnings. Gratitude is the key emotion of Qaasla, though there is always the danger that gratitude can devolve into the more erratic impulses of adulation.
The children of the Air are quick creatures: quick to laugh and quick to cry. They live for the the moment and feel most at ease when dealing with the world as it happens, with little regard to planning ahead. The earlier they learn to take the needs of others into consideration, the better: those who gain a respect for the future and the past as well as for the now are both calmer people and better friends. But an Air child who loses touch with their sponteneity and intuition is likely to become morose, depressed even.
Dxeva - the element of Radiance
Falling from the sky, the light of Dxeva rains down on us from the heavens. The wisp of hair strands, and the yellow colour of the sun, are representative of this element. Dxeva is the element of communication, the mouth and face, and taste. It represents endings - though an ending is also a new beginning, a change of direction or outlook. Such episodes can generate confusion which, in extreme states, can turn into anxiety.
The Radiant folk live for communication: other people fascinate them, and they are always eager to learn the latest news from their family and friends - and to let others know how they feel, too. They thrive in places where they can be the centre of the social network: to be excluded from such venues is torture to them. Forcing a Radiant child to be silent may lead to them losing trust in their abilities, turning them into painfully shy people; though with courage and determination such early setbacks can be overcome in later life.
Hepta - the element of Fire
Hepta is the dance of the candle flame, and the rage of the forest fire. Represented by red hues, and discarded husks or shells, this is the element of the heart, blood and thirst. It is also the element of the hearth, the centre of the home. Quiet pride is the emotion of Hepta, as is self-love and narcissism.
At the centre of any family will be a Fire child: it is their destiny to be the builders of safe homes and strong friendships. The people of the Flame are rightly respected as the holders of great wisdom; they make excellent teachers, happiest when helping others. But it is dangerous to take the Fire folk for granted: if they ever feel abused by others, their wrath can be fearsome to witness - few can survive their onslaught. Even so, the inferno rarely lasts long and is soon banked back, though the embers can remain warm for many seasons.
Drjelja - the element of Smoke
Drjelja, the billowing cloud, fascinates us with its dance, and kills us with its choke. Brown is the colour of this element, and leather its material. Drjelja represents the liver, and also fevers and chills; anger is its emotion, and rage. It is the element of exploration away from the hearth and home, of journeying and learning about ourselves.
The People of the Smoke are individualists to their core; they are fascinated by the processes of creativity and innovation, and are always keen to pursue their own dreams and aspirations. Just like their namesake element, they love to travel and explore. To teach a Smoke child to fear the world is a terrible crime, for without the opportunity to push beyond their horizons they will become become sullen and unco-operative, quietly undermining the efforts and aspirations of others.
Maha - the element of Water
Dark blue is the colour of Maha; clear crystal is often used to represent the element. Water is shared between friends, and frendship is central to Maha's purpose and meaning. It is the element of the eyes and sight, and also intelligence. The questioning mind is the driving emotion, always investigating actions and situations.
Endurance and tenacity are the hallmarks of the Water folk: given enough time the river can carry the mountain to the sea. The Water folk enjoy the company of others, and when they work together they are capable of great deeds: resourceful and quick to assess any problem they encounter and immovable once they have decided on their course. If taught to distrust their peers when young, the Water child can stagnate and become unruly, wilful - as hard to predict as the stormy sea.
Luexna - the element of Clay
The orange of the well-tilled earth colours this element. Luexna encompasses the wider community; individuals may come and go, but the community continues. Hunger and satiety are its senses, alongside the emotion of negation and refusal - but also love: it has the control of the reproductive organs.
The children of the Clay are natural-born organisers, happiest when solving problems with their friends and colleagues. They take great pride in the achievements of their friends - which may at times lead them to sacrifice their own needs for the lesser needs of others. Should this happen too often, the Clay child can become resentful, even spiteful: they need to be given the opportunity to lead and teach their peers if only so they can remind themselves of their own worth. Despite their tendency to worry over small matters, the Clay folk are often the most admirable of people: without their support the community will soon collapse.
Kyopla - the element of Wood
Kyopla includes not only wood, but also leaves and roots, flowers and seeds, and even the flesh of those creatures that feast upon the world's bounty. Often represented by twigs and leaves, this element's colour green. It is responsible for the skin and nerves, and for the sense of touch. Joy is its emotion, and pleasure.
The Wood folk are rightly known as the happiest of people. They adore the world and glory in all it has to offer them. They are the setters of fashions and the seekers of pleasures, quick to influence their wide circle of friends to try something new. Even so, the children of the Wood do not appreciate sudden change: they need to see how the world is developing if they are to gain the best opportunities from it. No Wood person enjoys austerity, yet it is to their benefit to learn at an early age that not everything has been put on this world for their own pleasure: a mature Wood child appreciates that the sharing of pleasure is more joyous than experiencing the pleasure itself.
Koga - the element of Bone
Koga is the scaffold that support all living things. Taking the colour white as its emblem, more discerning people will substitute wool or cotton for the obvious bone in their daily wards. Overtly, Koga talks of death: it presides over the realm of pain. Sound is the natural sense of this element; surprise and shock are its gift.
The Bone people are filled with a love for the world that is so great that when they see the hurts and inequalities that are allowed to exist within the world, they rage. Typically the children of the Bone will swing between an idealistic ardour to save and cherish everything around them and a deep, depressive stoicism when they realise that not everything can be saved. Learning to balance these two conflicting demands at an early age will stand the Bone child in good stead, for once they find that balance they will discover a delight in small victories, good friends and appreciative families.
Yooka - the element of Rock
Mauve Yooka is the surface on which we all stand; balance is its native sense. Yooka rules the stomach and digestive system. This is the element of social status status, and the home for trades and skills. Yooka talks to posterity: sadness and depression are its key emotions.
The children of the Rock think deeply and see far. Their charisma is subtle, endearing and deep-rooted: those Rock people who choose to become leaders possess an ability to change the world in substantial ways. Yet most Rock folk prefer not to become great leaders, for their first love is to their craft - if encouraged from an early age the child of the Rock can become adept at any practical undertaking that takes their fancy. To deny them the opportunity to learn will bring trouble to the wider community, as they will have no problem leading their friends and followers into more disruptive, subversive activities.
Dxaevma - the element of Metal
While metals may be shiny, the natural colour of Dxaevma is black. It controls the kidneys, bladder and colon - for every endeavour results in waste. The natural sense of this element is vibration: close to sound, yet often unheard, deeper. Fear is Dxaevma's emotion, and terror.
The Metal folk are fascinated by commerce and industry, and all the social drama that goes with it. They have an innate instinct for business and trade which can far exceed their educational level. They know risk, and have no fear of taking risks that most other people would back away from. The children of the Metal will choose their friends carefully and will gladly help others when help is needed - they plan for the long-term, and see friends as an investment as well as a joy. When forced to do things against their better judgment they may tarnish, and as they lose their shine so the metal child may delve deeper into the realms of fear, and terror. These people have long memories, and are not afraid to risk a friendship to make an important point.
Today's date in Bassakesh is: Tetcespenu-32, fs1897.
The Vreski mystics have a generally paranoid outlook on life: the world is, in their view, definitely out to get them - mainly in the form of sprites - tiny, undetectable, bane-laden motes swarming through the airs, waters and earths of the world, seeking out people to harrass and infect. As an element becomes more External, the sprites associated with that element become more dangerous.
Luckily, the flux of elements at the time of your birth can offer you some built-in protection against sprites - though that protection is not complete, nor foolproof. For added protection, you need to construct a daily ward against the sprites most likely to pay attention to you during the day - the materials to include in your ward can be calculated by combining your natal element levels with the current flux of elements.
What are sprites?
There are three main groups of sprites: lecpaoslac (devils); lecpemeqjac (demons); and lecpocaatjac (imps). Imps are responsible for physical ailments, while demons cause mental and emotional imbalances. Devils forment more social troubles - they are the instigators of arguments, infatuations and social unrest.
The Vreski mystics say there are thousands of different kinds of sprite in the world, some more dangerous than others. Each sprite is associated with combinations of particular elements (and also geography, time of day, seasons, weather conditions, and much else), which helps people work out which imps, demons and devils they are most likely to encounter on a particular day.
Today's date in Bassakesh is: Tetcespenu-32, fs1897.
To see the Vreski Wards in action - and to learn more about the Vreski People who invented the warding system - check out The Gods in the Jungle, a Kalieda novel by Rik Roots.
The Vreski warding system is an old method of predicting potential misfortunes. Based on the flood and flux of ten elements, you can work out the most likely daily threats to your health and happiness.
To help them avoid the most prominent threats, the Vreski common folk wear wards about their body. They build their daily wards from a collection of odds and ends - feathers, bones, stones, scraps of cloth, coloured ribbons and the like. The best wards are self-constructed and pinned to the most appropriate area of the body as people go about their daily business.
If you do fall victim to an imp, demon or devil: don't try to build a ward to help you get better - it's too late for that! Wards offer protection, not cures. If you're feeling lost, talk to friends; if you're unwell, visit your doctor.
Today's date in Bassakesh is: Tetcespenu-32, fs1897.